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W
Location-first social
The room
is the product.
Spots · Events · Connections — a plain-English breakdown of what Wavy is, why it's different, how it makes money, and what to build next.
iOS + Android3 revenue tiers livev1.3.6
3×
Revenue streams live now
$8B
Dating app market by 2027
41%
Singles say apps feel fake
0
Direct competitors doing this
The Problem
Dating apps solved
the wrong problem.

Most dating apps are essentially catalogues. You browse, swipe, hope the conversation doesn't die in three messages. The meeting — the actual reason any of this exists — happens later, somewhere else, after a lot of effort.

Thousands of profiles → hundreds of conversations → almost no real meetings
Discovery is separated from reality — you swipe on people you'll never share a room with
Cold messaging strangers is high-anxiety, low-success for both sides
41%
Singles say apps feel fake
$8B
Market by 2027
0
Direct competitors in our space
The Insight
Physical proximity is the
strongest compatibility signal
that exists.
And no dating app uses it properly — until now. The strongest signal isn't an algorithm. It's sharing the same physical space right now.
Tinder
Shows you someone 12km away
vs
Wavy
Shows you the person three tables over
The Product
Five systems. One loop.
📍

Create or join a Spot

🎮

Play Trivia or Icebreaker

👋

Send a Wave

Live Match (120s)

💬

Chat & Connect

Spots & Events

Real-time location rooms. Public or private. Permanent venues or expiring live spots. The venue is the social context.

PostGIS · Real-time

Waves

Soft interest signals. Like a photo, leave a 150-char note. Mutual waves auto-match instantly. No cold starts.

Auto-match · Daily limits

Spot Games

Trivia (speed-scored) + Icebreaker (group answers). Breaks the ice before a word is said directly.

Live leaderboard · Push notify

Live Matching

One tap → queue → 120s mutual window. Both say yes: chat opens. Either passes: back to queue. No swiping.

Priority queue · Compatibility score

Chat + Profiles

Images, GIFs, reactions, typing indicators, read receipts. ML selfie verify. GPS never exposed to client.

24h / 72h windows · Incognito
Competitive Moat
Three things nobody
else can copy fast.

The venue pre-qualifies the match. The icebreaker removes the first-move problem. The 120-second window creates real urgency — not manufactured urgency, actual urgency because you might literally be in the same building.

Real-time physical co-location roomsWavy: ✓ Core / Everyone else: ✗
In-venue group games (Trivia + Icebreaker)Wavy: ✓ Unique / Everyone else: ✗
Mutual-wave auto-match (no swiping required)Wavy: ✓ / All others: Browse only
Native venue partnership infrastructureWavy: ✓ Built in / Bumble: Partial
GPS never exposed to client (server-only)Privacy-first architecture
Competitive Landscape
Where everyone stops.
Where we start.
FeatureWavyTinderHingeBumbleHappn
Real-time co-location rooms✓ Core
Permanent venue spots
In-app group games
Algorithm-driven live queueBrowse onlyBrowse onlyBrowse onlyBrowse only
Venue partnership fitNativeNoneNonePartialNone
GPS never exposed to client
Core ideaYou're here, NOWHot or notDelete the appWomen firstCrossed paths

Happn is the closest — but shows past paths passively. Wavy puts you in the room actively with tools to connect before you leave. Fundamentally different product.

Market Opportunity
A broken market
is a big market.

Dating apps reached $8B in 2024. The entire growth is from monetization squeeze — not user satisfaction. 41% of singles say apps feel fake. That gap is the opportunity.

We're not fighting for a slice of the existing market. We're building the category that should have existed from the start: location-first social.

$8B
Total market by 2027
350M
Global dating app users
0
Direct competitors in location-first social
Target Audience
Six segments.
Different entry points. One product.
01

Urban Professionals (25–32)

Coffee shops, co-working, bars. Time-poor, swipe-fatigued. Highest conversion to paid. They'll pay for something that respects their time.

02

College Students (18–24)

The density engine. Highest virality. Social anxiety → icebreaker game solves this. One campus rep creates 50–100 active users in six weeks.

03

Fitness Communities (22–35)

Crossfit, yoga, climbing walls. Activity = shared identity before a word is said. Permanent venue spots built entirely for this use case.

04

Event & Festival Goers

Music festivals, tech conferences. Already primed to meet people. Clearest B2B revenue: event organisers pay for Wavy-powered social experiences.

05

International Students & Expats

Newly relocated, no network. Icebreaker bypasses language barriers. Looking for community — not just dates. Bumble BFF failed them. Wavy doesn't.

06

Venue Owners

Partners, not users — but also distribution. A bar with a Wavy spot turns every customer who walks in into a potential user at zero CAC.

Monetization — Live Now
Three tiers.
Clear upgrade hooks.
Free
$0
  • 1 match / day
  • 5 waves / day
  • Join spots + play games
  • Can't accept live matches
  • Women: 1 wave at a time
  • Men / NB: wave inbox locked
Most Popular
Wavy+
$12.99/mo
  • 5 matches / day
  • 15 waves / day
  • Accept live matches
  • See all received waves
  • Read receipts
  • $7.99/mo yearly (38% off)
Wavy Pro
$24.99/mo
  • Unlimited matches + waves
  • 72h chat window
  • Priority match queue
  • Incognito browsing
  • $14.99/mo yearly

At $7.99/mo (yearly Pro), a user retained 18 months = $143.82 LTV. The lever is retention past month 3 — not conversion rate. Users who've made a real connection don't churn.

Revenue Expansion
Subscriptions are
stream one of seven.

Featured Venue Spots

Cafés, gyms, bars pay to boost their spot to the top of the nearby list with a "Partner" badge.

$99–299/venue/month · Near-zero build cost

Sponsored Event Spots

Conferences and festivals pay for Wavy-powered social experiences at their events.

$199–999/event · B2B sales motion

Queue Boost (Consumable IAP)

$2.99 for 30-minute priority queue access. No subscription. Friday/Saturday impulse purchase.

$2.99/boost · Runs on existing IAP

Gift a Month of Pro

Send a friend Wavy Pro. Every gift = a new paid user at zero CAC. Also social proof for the gifter.

$12.99/gift · Viral acquisition loop
Long term: Wavy for Teams (B2B icebreaker/onboarding, ~$49/mo/team) + Venue Analytics (aggregated foot traffic data). Both built on existing infrastructure.
Go-to-Market
Density first.
Distribution second.

Critical constraint: if nobody is at a spot, there's nothing to join. Getting a million downloads in ten cities doesn't work. Getting 500 DAU in one city does. Then it becomes self-sustaining.

01

Own 1–2 cities (Now → 3 months)

Sign 20 venue partners. Run Wavy Nights (80–120 users, same spot). Campus reps on 3 campuses at $200/mo. Target: 500 DAU before any paid marketing.

02

Content engine (Months 2–6)

TikTok/Reels "Wavy Spot Diaries" — real stories, no actors. Mid-tier influencers host spots. UGC incentive: share a connection screenshot → 1 month Pro free.

03

B2B revenue + paid scale (Month 6+)

Featured Spot paid tier. Festival partnerships. Referral program. Paid ads only after D30 retention >18% and CAC < 6-month LTV proven.

Feature Roadmap
What to build next —
and why.
Build first — retention

Spot Stories (24hr ephemeral photos)

FOMO + organic marketing. Drives venue return visits. Zero external cost.

"Going Tonight" pre-announce

Reason to open Wavy at 5pm every day. Daily habit > push notifications.

Mutual Spot History badge

RPC exists. 1-day UI build. "You've both visited the same gym 3 times."

Contextual re-engagement pushes

"[Blueprint Coffee] has 4 people — including someone who waved at you."

Build second — growth + monetization

Spot Wave — wave the whole room

Anonymous group signal. Removes individual awkwardness entirely.

Friend Bring-Along

Group of 2 enter a spot together. Expands beyond solo singles.

More game types (Speed Round, This or That)

Zero competitors. Each game type = more time-in-spot. Infrastructure exists.

Venue Partner Dashboard

"17 connections at your café last month." Makes Featured Spot sell itself.

North Star Metrics
Five numbers that
tell the truth.
500
DAU per target city before paid marketing
Density threshold
>1.5
Spots joined per daily active user
Engagement depth
>18%
D30 retention rate
Retention health
>6%
Free → Pro conversion rate
Revenue efficiency
>0.8
Connections started per Spot
Core product value
<6mo
CAC payback on yearly Pro plan
Unit economics
Do now

Density + venues

  • Sign 20 venue partners in 1 city
  • 4 Wavy Nights in first 8 weeks
  • Campus reps on 3 campuses
  • 500 DAU before any paid marketing
Build in parallel

Retention mechanics

  • Spot Stories (UGC + FOMO)
  • "Going Tonight" pre-announce
  • Mutual Spot History badge
  • Contextual re-engagement pushes
Avoid until density solved

Not yet

  • No paid ads — CAC won't hold
  • No brand spend — earned media first
  • No new cities until first 2 profitable
  • No feature building off this list
The one-line pitch

"You're already in the same place."

  • The room is the product
  • Density first. Monetise second.
  • Scale third. In that order.
The Pitch
Stop swiping.
Start showing up.
You're already in the same place.
Wavy just makes the introduction.
Contact
support@wavydating.com
App
wavydating.com
Spots · Events · Connections · v1.3.6 · June 2026
W A V Y — S T R A T E G I C G R O W T H B R I E F
The room is
the product.
We just built the layer.
A plain-English breakdown of what Wavy is, why it's different from every other dating app, how it makes money, who it's for, and what to build next — written for the people building it.
3×
Revenue streams live now
$8B
Dating app market by 2027
41%
Singles say apps feel fake
0
Direct competitors doing this
Section One
What Wavy actually does — the honest version

Most dating apps are essentially catalogues. You browse through photos of strangers, swipe left or right based on a 500-character bio, maybe send a message, and wait. The connection happens — if it happens at all — somewhere down the line, away from the app.

Wavy works the other way around. The connection happens first, in a physical place, and the app is just the layer that makes the people in that place visible to each other. If you're both at the same climbing gym, Wavy can see that. If you're at the same café working on your laptops, it can see that too. It turns the venue into a social context rather than just a backdrop.

There are five things that make this work together:

The Core Mechanic

Spots & Events

Users create or join real-time location rooms — a table at a café, a badminton court, a networking event. Public ones anyone can drop into; private ones the host controls. Some are permanent (a gym that always has a Wavy spot). Some are live and ephemeral.

Real-time attendeesHost controlsJoin requestsPermanent venues
The Matching Engine

Live Matching

One tap and you enter a queue. The algorithm finds your closest compatible match nearby. You both get 120 seconds to accept. If you both say yes, a chat opens. If either passes, you go back to the queue. No swiping. No endless browsing.

PostGIS proximity120s mutual windowTier-based priorityCompatibility scoring
Soft Signals

Waves

A lower-stakes version of interest. Browse nearby people, send a wave — optionally picking a specific photo or prompt you liked and leaving a short note. If you both wave at each other, it auto-matches and opens a chat. No awkward "who messages first."

Auto-match on mutualLike specific content150-char noteDaily limits by tier
The Icebreaker

Spot Games

Hosts can start a Trivia or Icebreaker game inside any live spot. Real-time, everyone in the room plays together. Trivia scores by speed. Icebreaker collects anonymous answers to a question from all attendees. This is the thing that makes a spot feel alive.

Trivia (speed-scored)Icebreaker (group answers)Live leaderboardPush notify on start
The Conversation

Chat

Full messaging — images, GIFs, emoji reactions, reply-to threads, typing indicators, read receipts for paid users. Wave chats never expire. Match chats have a window (24h on Wavy+, 72h on Wavy Pro) that creates a natural urgency to actually meet.

Supabase Realtime6-emoji reactionsReply-to threads"We Met" rating
Trust Layer

Profiles & Safety

Up to 6 photos, 500-char bio, 3 prompted answers, 30 interests, full lifestyle attributes. ML selfie verification. Incognito mode for Premium users. Your GPS coordinates never leave the server — the app doesn't even know where you are, only the algorithm does.

ML selfie verifyIncognito modeGPS server-onlyYour Turn limiter
Section Two
Why this is different — and why it matters

The insight in one sentence: Physical proximity is the strongest compatibility signal that exists, and no dating app uses it properly. Tinder shows you someone who lives 12km away. Wavy shows you the person sitting three tables over. One is a lottery. The other is gravity.

Let's be honest about what existing apps are. They're catalogues with a chat feature bolted on. You browse, you swipe, you hope the conversation doesn't die in the first three messages. The meeting — the actual reason any of this exists — happens later, somewhere else, after a lot of effort.

Wavy inverts this. The meeting happens first, even if you don't realise it. You're both at the same place. The app is just the layer that makes that co-presence meaningful.

Three specific things make this hard for anyone else to copy:

The venue pre-qualifies the match. If you're both at the same yoga studio at 7am on a Tuesday, you already have more in common than any questionnaire could establish. The choice of venue is a revealed preference, not a stated one. That's a much stronger signal.

The icebreaker removes the first-move problem. Most conversations on dating apps die because one person doesn't know what to say and the other feels the pressure of having to respond. When you've both just answered "What's your most unpopular food opinion?" in the same spot's icebreaker game, you already have something to talk about. The app does the awkward part for you.

The 120-second match window creates real urgency. Not the manufactured urgency of "match expires in 24 hours" — actual urgency, because you might literally both be in the same building. That changes the psychology entirely. It's not "maybe we'll meet someday." It's "do you want to walk over and say hi?"


How Wavy compares to the field

What it doesWavyTinderHingeBumbleHappn
Real-time co-location rooms✓ Core
Permanent venue spots
In-app group games
Algorithm-driven live queueBrowse onlyBrowse onlyBrowse onlyBrowse only
Venue partnership potentialNative fitNoneNoneBumble BFF cafésNone
GPS never exposed to client
Selfie liveness verification✓ MLPhoto onlyPhoto onlyVideo
Core ideaYou're here, NOWHot or notDelete the appWomen firstCrossed paths

Happn is the closest comparison — but Happn shows you paths you've already crossed, passively. Wavy puts you in the same room actively, and gives you tools to connect before you leave. That's a fundamentally different product.

Section Three
Who Wavy is for — and how each group comes in

This isn't a single-segment product. Different people will use Wavy for different reasons, and they'll discover it through completely different channels. The smart move is to design one product but market it six different ways.

1

Urban professionals, 25–32

They're the highest-converting segment and the core paid user base. They're in coffee shops, coworking spaces, rooftop bars. They've tried the apps. They're exhausted by swiping. The "quality over quantity" pitch lands hard here because it's true to how they actually think about their time. These people have money and they will pay for something that feels worth it.

Highest paid conversionLinkedIn-nativeCo-working spotsTime-poor
2

College students, 18–24

The density engine. They're the ones who will seed spots on campus and create the network effects. They have social anxiety about approaching people cold — the icebreaker game is built exactly for them. They're free-heavy, but their virality is unmatched. One campus rep seeding weekly Wavy spots in the library creates a natural cluster of 50–100 active users in six weeks.

Highest viralityCampus rep programFree-heavyWord-of-mouth native
3

Fitness communities, 22–35

Crossfit gyms, yoga studios, badminton courts, climbing walls. Activity is instant shared identity. These people already have something in common before they've said a word. The permanent venue spot feature is built almost entirely for this use case — a gym with a standing Wavy spot that regulars join automatically. The venue also becomes a distribution partner by self-interest.

Venue partner targetHigh commitment signalPremium conversion
4

Event & festival goers, 21–34

Music festivals, food markets, tech conferences, pop-ups. The social energy is already at its peak. People are already primed to meet strangers. A Spot at a festival is the social layer over the whole event — everyone there joins, the games run, connections start. This is also the clearest path to B2B revenue: event organisers pay to have Wavy power their attendee social experience.

B2B revenue pathHigh density spikesEvent partner angle
5

International students & expats

Newly relocated, no social network, often navigating a language barrier. The icebreaker game breaks the ice in a way that bypasses linguistic awkwardness. They're not necessarily looking for a date — they're looking for a community. Bumble BFF tried to solve this and largely failed because it had no venue layer. Wavy has one.

Underserved needCommunity-first pitchNot just dating
6

Venue owners & event hosts

Not users — partners. But they're worth naming explicitly because they're also a distribution channel. A bar owner who sets up a permanent Wavy spot at their venue is, effectively, a marketing partner. Every customer who walks in and sees "Join the Spot" becomes a potential Wavy user. They benefit (foot traffic data, repeat visits) and we benefit (user acquisition at zero CAC).

B2B revenue streamZero-CAC distributionFeatured spot listings
Section Four
How Wavy makes money — now and later

There are three revenue streams that are live today. Four more that require relatively little build. Here's the honest case for each.


What's live now: subscriptions

Free
$0

The acquisition engine. Gets people in and creates friction at exactly the right moments.

  • 1 match per day
  • 5 waves per day
  • Join any spot, play games
  • Can't accept live matches
  • Women: 1 wave view at a time
  • Men / NB: wave inbox locked
Most Popular
Wavy+
$12.99/mo

The conversion workhorse. Unlocks what the core audience actually wants.

  • 5 matches / day
  • 15 waves / day
  • Accept live matches
  • See all received waves
  • Read receipts
  • $7.99/mo on yearly plan (38% off)
Wavy Pro
$24.99/mo

Power users. Priority queue and incognito are genuinely defensible upgrades.

  • Unlimited matches + waves
  • 72h chat window (vs 24h)
  • Priority match queue
  • Incognito browsing
  • $14.99/mo yearly

The retention insight: At $7.99/mo (yearly Pro), a user retained for 18 months is worth $143.82. The key lever isn't conversion rate — it's getting users to month three. Users who've made a real connection through Wavy don't churn. The product needs to create that first connection as fast as possible.


What can be activated with modest build effort

Near-zero build cost

Featured Venue Spots

Cafés, gyms, and bars pay a monthly fee to have their permanent spot boosted to the top of the nearby list with a "Partner" badge. The venue gets foot traffic data and social proof. We get a recurring B2B revenue stream. Estimated $99–299/venue/month.

B2B sales motion

Sponsored Event Spots

Event organisers — conferences, festivals, brand activations — pay for a powered Wavy Spot at their event. Guests join, games run, connections happen. Organiser pays per-event or on a monthly integration plan. Estimated $199–999/event.

Consumable IAP

Queue Boost

$2.99 for a single 30-minute priority queue boost. No subscription needed — a one-time in-app purchase. High-frequency, low-friction. Target: Friday/Saturday night, when someone has decided they're going out and wants to move to the front of the line.

Viral acquisition

Gift a Month of Pro

Send someone a month of Wavy Pro as a gift — $12.99, runs on existing IAP infrastructure. People gift it to single friends. Every gift is a new paid user acquisition with zero CAC. The referrer also gets social validation for the recommendation.

One to watch carefully: Wavy for Teams — a B2B version of the Spots + Games mechanic for corporate onboarding and team-building. The icebreaker game in particular is a genuinely useful HR product. It needs separate design work, but the infrastructure is already there. Worth a pilot with 2–3 companies before committing.

Section Five
How to actually get people to use it

The constraint nobody wants to say out loud: Wavy has a density problem. If nobody else is at a spot, there's nothing to join. The go-to-market plan must solve density first — not distribution. Getting a million downloads in ten cities doesn't work. Getting 500 daily active users in one city does. Then it becomes self-sustaining.

Foundation — Done

The product works. Everything is shipped.

Matching, waves, spots, games, chat, subscriptions, notifications, selfie verification — all live. 92 database migrations, 18 edge functions. The infrastructure can handle real users. This is the starting line, not the finish.

Phase 1 — Now to 3 months

Own 1–2 cities. Don't be everywhere.

Pick two high-density metros with strong café, gym, and event culture — the kind of cities where people already have active social lives they want to extend, not create from scratch. Then:

  • Run "Wavy Nights" — curated events where 80–120 users all join the same spot. These generate the first wave of genuine success stories
  • Sign 20 venue partners who create permanent spots, offered 3 months of free Featured status in exchange
  • Campus rep program: pay 10 students per university $200/month to host weekly Wavy spots in the library, gym, common areas
  • Target: 500 DAU per city before any paid marketing. Density before distribution
Phase 2 — Months 2–6

Make "I met them on Wavy" a thing people say

Content is the marketing. Real stories from real people beat any ad creative. The goal here is to find the first dozen people who connected through a spot and make their story shareable.

  • TikTok / Reels: "Wavy Spot Diaries" — genuine accounts of connections made at spots. No actors, no scripts
  • Partner with 3–5 mid-tier lifestyle influencers (50k–500k followers) to host Wavy Spots at events they attend
  • UGC incentive: share a screenshot of a connection made in a spot and get 1 month of Pro free
  • Weekly "What's happening near you" push digest — editorial framing, not a notification dump
Phase 3 — Months 4–9

Venues start paying because the data speaks for itself

After density is proven, the Featured Spot pitch becomes easy. The deck is a single slide: "17 connections started at your café last month."

  • Launch Featured Spot paid tier with proper self-serve onboarding
  • Pitch 5 events / festivals on powered Spots for their attendees
  • Begin Wavy for Teams pilot: 3 beta companies, HR-facing
  • Referral program live: invite 3 friends, get 2 weeks Pro free
Phase 4 — Month 6 onwards

Only then: performance marketing and new cities

Paid acquisition only makes sense when the product can retain users. That means D30 retention above 18% and a proven free-to-Pro conversion path. Before that, paid ads are just buying churn. After that, they're buying growth.

  • Meta and TikTok ads using UGC testimonial creative — the "I met them at a spot" format
  • Expand to new cities only once the first two are profitable at the cohort level
  • ASO and editorial pitches to Apple / Google once traction data supports the ask

Where to spend time versus money

ChannelPhaseRough CACViralityEffortPriority
Campus rep program1$3–8Very highLow★★★★★
Venue partnerships (organic)1$0HighMedium★★★★★
Hosted Wavy Nights1$12–20Very highHigh★★★★
TikTok / Reels UGC2$0–5Very highMedium★★★★
Mid-tier influencers2$8–15MediumMedium★★★
Referral program3$5–12HighLow★★★
Performance ads (Meta/TikTok)4$18–35LowHigh★★
App Store ASO4$2–6LowLow★★★
Section Six
What to build next, and why

Every feature on this list was chosen by asking one question: does this keep users coming back, make them more likely to pay, or make the network denser? If it doesn't do at least one of those three things, it's not on the list.

01

Retention — these fix the business first

Build these before anything else

Spot Stories — 24-hour photos inside a spot

Users post a photo from inside an active spot, visible only to attendees for 24 hours. This does three things at once: creates FOMO for people who weren't there, drives repeat visits to the same venues, and generates organic content that markets the app without any spend. It's Instagram Stories, but hyperlocal and ephemeral in a way that actually matters.

"Going Tonight" — pre-announce your arrival at a venue

Users mark that they'll be at a specific place at a specific time. Nearby users see it. This is the feature that gives people a reason to open Wavy at 5pm every day. It's not about dating specifically — it's about the anticipation of an interesting evening. That daily habit is worth more than any push notification campaign.

Mutual Spot History badge on profiles

"You've both been to the same climbing gym three times." The RPC for this already exists (get_user_spot_history). It needs a UI card on the profile view — probably a day of build. The impact is outsized because it tells a story about compatibility that no algorithm score can. Shared real experiences are the strongest social signal.

Streak for consecutive days with a spot visit

A Duolingo-style streak counter. Free users see it; Pro users get one streak freeze per month. Simple to build, effective at driving daily active usage, and a direct upsell hook into the subscription. Gamification doesn't have to be complex to work — it just has to create a number people don't want to lose.

Smarter re-engagement pushes — contextual, not generic

Instead of "You have new matches," send: "[Blueprint Coffee] has 4 people right now — including someone who waved at you." Contextual FOMO that references a specific place the user has visited before is meaningfully better than generic nudges. The location data to make this work is already in the system.

02

Social expansion — these grow the top of funnel

Build once retention is above target

Spot Wave — wave to the whole room at once

One button: "Wave the room." A gentle, anonymous group signal to everyone in the spot. Recipients see "Someone in this Spot waved at the group" — they can wave back or browse the roster. It removes the pressure of singling someone out while still expressing interest. The mutual auto-match logic handles the rest.

Friend Bring-Along

Invite a real-world friend to join the same spot — a group of two entering together. This unlocks a completely different use case: "night out with your friend, you both meet people." The addressable market immediately broadens from solo singles to friend groups on a night out. This is probably the feature with the highest potential to escape the "dating app" category.

More game types — Speed Round, This or That, Guess Who

Spot Games are the single most differentiated feature in the product and there's no competition. Expanding the library doesn't require rethinking anything — the broadcast infrastructure is already built. Each new game type increases time-in-spot and gives hosts a reason to start something new.

03

Monetisation infrastructure

Build as B2B revenue becomes real

Venue partner dashboard

A simple web dashboard showing venue partners how many Wavy users visited their spot this week, peak hours, game engagement, and how many connections started at their venue. This data makes the Featured Spot subscription sell itself. "17 connections started at your café last month" is more powerful than any sales pitch.

Queue Boost as consumable IAP

$2.99 for 30 minutes at the top of the match queue. No subscription needed. Runs on existing IAP infrastructure. Target: Friday/Saturday evenings, impulse purchases. Each sale is also a nudge toward the Pro subscription, which costs the same per week.

Gift a month of Pro

Let users send a friend a month of Wavy Pro. Every gift is a new paid user acquisition at zero CAC — the gifter pays, the recipient becomes a user, and if the product works, they stay. The social signal ("my friend thinks I should be on this") is also a better acquisition mechanism than any ad creative.

Section Seven
Where to aim, plainly

This is the honest version of the strategic priority — not what sounds good in a pitch deck, but what will actually make the business work.

Do this right now — highest leverage

Density + venues

  • Sign 20 venue partners in 1 target city
  • Run 4 Wavy Nights in the first 8 weeks
  • Campus reps active on 3 campuses
  • Hit 500 DAU before any paid marketing
Build in parallel

Retention mechanics

  • Spot Stories (UGC + FOMO driver)
  • "Going Tonight" pre-announce
  • Mutual Spot History on profiles
  • Contextual re-engagement pushes
Avoid until density is solved

Don't do these yet

  • No paid ads — CAC won't hold without density
  • No brand spend — earned media first
  • No new cities until the first two work
  • No feature building that isn't on this list
Numbers that tell the truth

North Star Metrics

  • DAU per city — target 500 before marketing
  • Spots joined per DAU — target above 1.5
  • D30 retention — target above 18%
  • Free → Pro conversion — target above 6%
  • Connections per Spot — target above 0.8

The one-line version of all of this: Dating apps failed because they separated discovery from reality. You swipe on someone you'll never be in the same room with. Wavy inverts that. The room is the product. The app is just the layer that makes the room social.

Build density first. Monetise second. Scale third. In that order, and not a step sooner.

The pitch for any audience, in any room: "You're already in the same place. Wavy just makes the introduction."

Wavy

Spots. Events. Connections.  ·  Stop swiping. Start showing up.  ·  Strategic Growth Brief, June 2026